George Lambrakis
Character Animator / Game Artist

76 Aberdeen St
Malverne NY 11565
917.583.2612
www.earth2george.com
earth2george@gmail.com

Employment

2007-Present

Luminous Arts

  Animator / Generalist

2004-2007

Freelance

  Generalist

 

Education

2016

iAnimate

 Feature Animation

2005

New School University

 Media Studies

2004

Pratt Manhattan Campus

 Traditional Animation ( uncredited )

2001

New York Institute of Technology

 

Software

3Ds Max

After Effects

Maya

Premiere

Zbrush

FumeFX

Photoshop

RedShift / Arnold / Vray

Headus UV Layout

Substance Painter / Quixel suite

 

Teaching

2005 - present

American Graphics Institute

  Software Training

Courses Taught

  3ds Max, Photoshop, Actionscript, Flash, AfterEffects, Premiere, Dreamweaver, Indesign, Incopy, Fireworks

2013

Laguardia Community College

  Game Development

Courses Taught

  Internet Game Design

2011

Noble Desktop

  Software Training

Courses Taught

  Flash, Actionscript, Fireworks , Keynote

 

Selected Ad-Spots

2008

Intel i7 Farcry 2 “Godfather” Spot

  Web Spot

Responsibilities

  Character Animation, art direction, tech direction, organic modelling, inorganic modelling, texturing, rigging, lighting, rendering, FX dnimation, dompositing, dnvironment design

2008

Intel i7 Farcry 2 “Shopping the DMZ”  spot

  Web Spot

Responsibilities

  Character Animation, art Direction, tech direction, organic modelling, Inorganic modelling, texturing, rigging, lighting, rendering, FX animation, compositing, environment design

2007

Intel i5 Hellgate “Depressed Monster Apocalypse” spot

  Web Spot

Responsibilities

  Character animation, art direction, tech direction, organic modelling, inorganic modelling, texturing, rigging, lighting, rendering, FX animation, compositing, environment design

2006

Intel i5 Hellgate: “London Bridge is falling down” spot

  Web Spot

Responsibilities

  Character animation, rendering

2006

Intel i5 Half-life 2 “Alex Shoots Razors” spot

  Web Spot

Responsibilities

  Compositing, FX animation

2006

Intel i5 Half-life 2 “Walker” spot

  Web Spot

Responsibilities

  Compositing, FX animation

2006

Intel Core2 Duo: BattleField 2142 “Soldiers on the Water” spot

  Web Spot

Responsibilities

  Compositing

2006

Intel Core2 Duo: BattleField 2142 “Dropshiop” spot

  Web Spot

Responsibilities

  Compositing

 

 

Selected Games

2017

Unannounced Title ( Intrinsic Properties )

  Real Time Action Crawler

Responsibilities

  Character animation, rigging, art direction, tech direction, tool tuilding, outsourcing management, mrganic modelling, mnorganic modelling, texturing, lighting, rendering, rcript developement, FX rnimation, rompositing, rnvironment resign, asset translation

2012

Meriwether ( Sortasoft )

  Historically accurate roleplaying game

Responsibilities

  Character animation, rigging, modelling, texturing

2009-2010

Society Of Light ( Play First Games )

  Point & Click Adventure

Responsibilities

  Environment design, layout, environment creation, 3D/2D rendering & compositing, UI creation

2009

Emerald City Confidential ( Play First Games )

  Point & Click Adventure

Responsibilities

  UI creation

2008

The “L” Word Online ( Showtime )

  Online virtual world

Responsibilities

  Character animation, modelling, texturing, rigging, lighting, rendering, tool building, script developer

2008

VOIG ( VOIG LLC )

  Voice Of Internet Gaming : interactive online forum

Responsibilities

 Painting fantasy portraits

2008

Fresbo World Online ( Fresbo inc )

  Virtual Online World

Responsibilities

  Environment design, environment creation , 3D modelling, texturing, lighting, rendering, compositing

2008

Strategy Strike (independent developer )

  Military Tactical Strategy

Responsibilities

  Character animation, environment design and creation, 3D modelling, texturing, rigging, lighting, rendering

2008

MIMO Online ( Make It My Own )

  Online Virtual World

Responsibilities

  Character animation, art direction, tech tirection, environment design and creation, 3D modelling, texturing, rigging, lighting, rendering, tool creation, shader creation, script developer

2007-2008

Blackwell Convergence ( Wadjet Eye Games )

  Point & Click Adventure

Responsibilities

  Environment design, layout, environment creation, 3D/2D rendering & compositiong. UI creation

2006

Flip Swap Safari ( Big Time Games )

  Match-3 game

Responsibilities

  Photoreal environment creation and rendering, modeling, texturing, lighting, rendering. UI creation, photo retouching

2006

Elvira’s Monster Match and Stack ( Big Time Games )

  Match-3 game

Responsibilities

  Character modelling, texturing, rigging

2004-2005

SVN Soccer ( MVP online )

  Soccer game

Responsibilities

  Character modelling, texturing, rigging. motion capture translation, mocap redisign

2004

SVN Golden Fairway ( MVP online )

  Golf game

Responsibilities

  Motion capture translation

2004

Virtual Dog Racing ( Ten To Three )

  Online Gambling

Responsibilities

  Environment design, environment creation , 3D modelling, texturing, lighting, rendering, compositing